Torq2
My final year project for my computer science degree was writing a 3D car simulatar in both C# and C++, in order to compare the performance.
While I was reasonably happy with the marks I got for it, I wasn't that happy with the actual simulator, so I've decided to rewrite it from scratch.
Hence, this is the inaugural post for Torq2. It will feature a free-roaming landscape, and a fairly advanced physics system, once it's finished.
As you can see from this screenshot, it's at a fairly primitive stage at the moment - I only started writing it a week ago.
So far, I have a basic implementation of geomipmapping up and running, although I still have to fix the problems with cracks.

3 comments
Jun 1, 2005
11:16
Are you writing it in C# or C++? I assume you're not doing it in both again...
Jun 1, 2005
11:20
Heh, no, not doing it in both.
Actually, there has already been a previous (abortive) version of Torq2 - I started writing one ages ago in C++. However, I got bored of that.
The latest Torq2 is in C#.
Jun 1, 2005
12:30
Fun.
Can't decide whether to use Blogger or build my own. Can you integrate this into your own site at all? & are there any benefits other than convenience? I think I might just expand my blog database to include a comments table.
Make a comment
Sorry, commenting has been temporary disabled because of spam. If you have any questions, you can email me, and you can also find me on Twitter.