Torq2

My final year project for my computer science degree was writing a 3D car simulatar in both C# and C++, in order to compare the performance.

While I was reasonably happy with the marks I got for it, I wasn't that happy with the actual simulator, so I've decided to rewrite it from scratch.

Hence, this is the inaugural post for Torq2. It will feature a free-roaming landscape, and a fairly advanced physics system, once it's finished.

As you can see from this screenshot, it's at a fairly primitive stage at the moment - I only started writing it a week ago.

So far, I have a basic implementation of geomipmapping up and running, although I still have to fix the problems with cracks.

3 comments

Gravatar Peregrin
Jun 1, 2005
11:16

Are you writing it in C# or C++? I assume you're not doing it in both again...

Gravatar Tim Jones
Jun 1, 2005
11:20

Heh, no, not doing it in both.

Actually, there has already been a previous (abortive) version of Torq2 - I started writing one ages ago in C++. However, I got bored of that.

The latest Torq2 is in C#.

Gravatar Peregrin
Jun 1, 2005
12:30

Fun.

Can't decide whether to use Blogger or build my own. Can you integrate this into your own site at all? & are there any benefits other than convenience? I think I might just expand my blog database to include a comments table.

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